Controls
Set sail start a voyage with a chosen era, purpose & fleet size.
Open click a voyage card to load its board.
Play turn advance the story one turn; the log narrates what happens.
× / Clear delete one voyage, or clear them all to start over.
Ship card
⚒ crew living hands aboard.
🔫 guns fighting weight.
💰 plunder treasure in the hold.
TAKEN ship captured / out of the fight.
What can happen
Capture, cannonade, parley, chase; storm, fever, kraken, mutiny, desertion.
Careen, provision & fresh water; buried hoards and the secret share — dead men tell no tales.
Hide in secret inlets (Stump Pass, the Ten Thousand Islands, shallow Bahamas); shelter at Carlton's tower.
Navy / Coast Guard pressure climbs each turn; cornered late, a company may vanish through the mist.
Modern (2025)
Tax superyachts & fast cruisers; outrun the Coast Guard through the flats.
Upgrade by capturing a faster hull; crews killed or set adrift in a dinghy.
Strike evil crews and send them to Davy Jones — agents of justice, mercy & vengeance.